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On my way finding new glitches.

For this one you have to press foward all the time, in order to not fall off, then jump going left/right-foward and finally perform a doble jump to reach the new invisible platform. Make sure you're above  the water pump.


EDIT: Max height i managed to reach  by the way i also found an easier way to do it, that doesnt require the leaf:

when you are on the invisible platform, make a jump going a little backward then continue with going foward and a double jump to reach the next platform.

I dont think this was the legit way lol. Just jump in the corner and go foward.

Uh oh, I better add that to the list of bugs to fix with the next update 😬 Good find :P

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keep it ;-;

😭

it can be a pretty cool shortcut for speedrunning and also a way to avoid those spiders

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Very nice game! I always like it when scratch developers go to a bigger engine and make something as big as this! The only issues I noticed is that when i got the bubble pop, i can break walls with it but when i press shift 5 times it asks me to turn sticky keys on. Maybe in the next game make it a different button or make the bind changeable. The second issue I noticed is that the final boss seems to be way too long and drawn out. I died at the second phase and excepted to get a checkpoint their but I didn't. If there's gonna be a 4th game, maybe fix these. But overall, great and enjoyable game!

Thank you! You can actually disable the sticky keys pop-up in Windows settings. Very annoying prompt. :P Alternatively, you can use a controller to avoid getting the prompt.

Oh ok!

I have played the game! It was awesome, but I still can't beat the secret level... =:P

My favourite part was when I accidentally clicked on the light switch in the kitchen level and it turned dark! I'd give it a 11/10.

For people that can't find the acorn in 3-3, you must first get on top of that out of place breakable brick, then you'll see it. 

Also, lurn moment!

Thank you! :) Yes that final level took me a few tries my first time too. It's supposed to be very difficult. :P

Wow - I've been following your games ever since your SMFS games, and this is no doubt the best one yet! You definitely could get a good career in the gaming industry if you wanted

Poly The Frog: Sucks, terrible mobile port with frustrating levels.

Poly The Frog 2: Island Hopper: Improves almost everything from the first. Fixed controls (except jumping) and a fun setting and level design.

Poly The Frog 3: Billy Bullfrog's Decree: The currently ULTIMATE Polly experience. Settings, saves, checkpoints, powerups, bosses, even more variety in level themes, worlds, and more!

Interested to see what improvements will be made in the next installment or in your next game! :)

Thanks! :) The first 2 games were definitely rough around the edges, especially the first one. I was still learning the Unity game engine back then but I've gotten a lot better with it since then, and I like to think this game reflects that well. :P

Polly is if you combined: Crash Bandicoot in most levels, Paper Mario in aesthetic, Mario 64 in openness for some levels, and a fever dream for some elements. Somehow, that works. I hope you take a break after this MASSIVE project lol.

xD Yes, I do plan to take a bit of a break.  I'll probably make some smaller projects/games in between my next big project, but we'll see.

Honestly, the first game is better than the second one.

This is honestly a great game and has a but-load of personality sprinkled in . I’m gonna make a YouTube video of this : @James_inabox

Thank you so much!!

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Honestly I'm having a lot of trouble with the acorn in 3-3, my jumps can't get to it

You need to be sprinting. :P

maybe add a sprint button

Hmm... Part of the challenge is maintaining your speed. Maybe I'll make a sprint indicator in the corner in an update (kind of like Super Merio Bros. 3)

Honestly, one of the best games I've ever played. However, I found this glitch to get out of bounds in 4-3...I walked around for a bit and found that you could fall off the edge and endlessly fall and that you could also see some of the underground areas of the level beneath. Also, you can walk around into furniture (such as the TV), but since they have no collision you can just walk into them and see the inside of them.

Other than this, absolutely great game and I can't wait to see the next Polly the Frog game (if it releases).

You know where the acorn is in 4-2

Thank you so much! :) I'm planning on fixing a lot of these bugs and other issues in the 1.1 update, which will hopefully be out in a month or so.

Anyone know where to find the acorn in 4-2?

Let's just say you may need to open some new doors to find it.

After a bit i had to look up a guide. But thanks for the hint either way. And do you plan on making games on steam

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I LOVED

Brilliant game !

Thanks! :)

Hi! I'm a scratch user and that's how I found out about this, and I love it! I hope I'm as good at making games as you are someday! :D from: -Pixel_Programmer- I hope to see more games soon!

Thank you! :) If you keep making games in Scratch you'll eventually get a really good understanding of game logic and it'll be pretty easy to move to more professional game engines like Unity or Unreal. Scratch in itself is pretty good for 2D games if you use TurboWarp and Scratch Addons.

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Thx for the advice :D

This game is phenomenal! There is a bug I found. When I entered some watering can or something, I was trapped in it. When I got out, I went into the background.

Other than that, lurn moment.

Thanks! :D Ah, that must be a collision bug. I'm going to make a few patches over the next few days to address these issues.

That happened to me too lol.

Ah, you're a Brad-Games fan too?

W

W

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Great game, but, in the browser version at least, after you tap one of the buttons on mobile, it will think you tapped it again after you tap elsewhere, which leads to headaches when you're going through teleportation mounds.

Also lurn moment.

Also why is the windows version over twice the file size of the others?

Thanks! WebGL (with Unity at least) has some issues with touch-input. The Android version doesn't have this issue. As for why the Windows version is twice the size of the others, I actually don't know. My guess is just that Unity compiles the Windows version in a way that makes the file larger.

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**EDIT** Just fixed the bug!

Just a heads up, a bug was just discovered. If you select the instructions screen from the title screen the browser version of the game will crash. Working on fixing it right now!

lurn moment

first

first reply.

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Im better (great game btw)

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