The HTML5 Browser version of the game requires a reasonably powerful computer to run. I'd recommend downloading it for the best experience. (If you don't want to download it, you could try using a different browser. Still no guarantee it'll load/run well though.)
Hiiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The concept of the game is really good :D
-The visual style is very good and gives me some N64 vibes :D
-The gameplay mechanics are really good, but you need to adress some problems with the gravity as the character falls immediately while not jumping between platforms.
-Making the angle of the camera wider on the "cars section" could be a good idea as it's too hard to get through as you can not see the cars coming easily.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
All these mechanics and you finished it so fast… :O The mechanics are really cool. I left a review explaining what I found to be inconvenient or off, but other than what is stated there I love this game. Can I ask where you got the tongue sound?
On mobile, in the first level you can still hear the sea, even when i turned off my phone's screen the sea sound was still here, it was driving me crazy. And this "when falling, teleport" still exists, other than that. Nothying bad, music on PC (without this stuppid sea) is fun, well fitting, just great, I mean I can listen to it even without playing the game.
I am happy that you added coins and attack, oh and crouch, although pressing Q or X is pretty annoying when moving with WSAD. And sometimes it is hard to feel depth, but it is normal in this graphic style.
YOu can only see on which levels you collected sea shells on fullscreen and not on normal window (at least in browser)
The game is not that difficult, pretty balanced, but oh boi - level 3, I feel like there should be more checkpoints on it. I couldn't go any further, I mean this is not a smm2 kaizo, so I have beaten it after some struggle, but I realised that it gets annoying and boring quickly, when you are stuck on some level and can't beat it.
I really like level design overall, but it gets a bit boring, when stages are that long and enemy/obstacle variety isn't that big. But please do not change your level design, because it is fun, for me it lacks (like I said) checkpoints and few different obstacles (like for example, sometimes a moving platform instead of just a wall to jump with boost)
I won't rate graphics, because, there are very 'game dependent' and I am not a professionalist.
I think this game might be good for speedrunning.
Overall this game is pretty fun to play as game of its (mayby call it "beginner indie") level. Just few more obstacles or helpers, idk... moving platforms, boost pads, flying enemies or sth.
Good sequel, definitely better, than first game. Keep up, the good work :)
Btw, how to pause and get to main menu, from level (if it is even possible) ?
EDIT: Yesss, the hidden level, that's great! Big plus for that! Ooh and I ralised that I haven't used enemy eating (nearly) at all, like... few times in tutorial and then, no more than 5, probably.
Thanks for the constructive feedback! :D I will definitely take this into consideration for the next installment in this series. (Also, unfortunately there's no way to pause and get to the main menu from a level, sorry. :/) I also really agree with the obstacle variety issue. I'll definitely make sure the 3rd game has plenty more different enemies and obstacles.
I tried playing in the browser, but it wouldn't load. I tried downloading it, but the mac security settings prevented me from opening it, so I tried to edit the security settings, but that requires an administer's username and password, and I don't know an administer's password. And finally, I tried downloading the webpage, but it would not load, even then.
when I did that, it said "Polly The Frog 2 island Hopper is damaged and can't be opened", but that may be because my computer is old. it's an iMac from 2009 running OS X El Capitan.
hmmm, that could be the issue. I don't own a mac personally so I wasn't able to actually test the Mac build much outside of play testers. I could try getting one of my friends with a newer mac to test to see if that's the issue or not.
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Amazing sequel! I love the added gameplay mechanics and improved level design! I also love the models!
it wont load-
The HTML5 Browser version of the game requires a reasonably powerful computer to run. I'd recommend downloading it for the best experience. (If you don't want to download it, you could try using a different browser. Still no guarantee it'll load/run well though.)
it worked for me :T
If you're playing the browser version, try clearing your cookies. If that doesn't work, I can't help you, sorry.
Hiiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The concept of the game is really good :D-The visual style is very good and gives me some N64 vibes :D
-The gameplay mechanics are really good, but you need to adress some problems with the gravity as the character falls immediately while not jumping between platforms.
-Making the angle of the camera wider on the "cars section" could be a good idea as it's too hard to get through as you can not see the cars coming easily.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
All these mechanics and you finished it so fast… :O The mechanics are really cool. I left a review explaining what I found to be inconvenient or off, but other than what is stated there I love this game. Can I ask where you got the tongue sound?
Sorry for late response. Thanks for the feedback! And I actually made the tongue sound in a program called beepbox. :P
Oh, nice! I use Beepbox frequently, usually for short little tunes to use as select sounds.
*I have beaten every level *
On mobile, in the first level you can still hear the sea, even when i turned off my phone's screen the sea sound was still here, it was driving me crazy. And this "when falling, teleport" still exists, other than that. Nothying bad, music on PC (without this stuppid sea) is fun, well fitting, just great, I mean I can listen to it even without playing the game.
I am happy that you added coins and attack, oh and crouch, although pressing Q or X is pretty annoying when moving with WSAD. And sometimes it is hard to feel depth, but it is normal in this graphic style.
YOu can only see on which levels you collected sea shells on fullscreen and not on normal window (at least in browser)
The game is not that difficult, pretty balanced, but oh boi - level 3, I feel like there should be more checkpoints on it. I couldn't go any further, I mean this is not a smm2 kaizo, so I have beaten it after some struggle, but I realised that it gets annoying and boring quickly, when you are stuck on some level and can't beat it.
I really like level design overall, but it gets a bit boring, when stages are that long and enemy/obstacle variety isn't that big. But please do not change your level design, because it is fun, for me it lacks (like I said) checkpoints and few different obstacles (like for example, sometimes a moving platform instead of just a wall to jump with boost)
I won't rate graphics, because, there are very 'game dependent' and I am not a professionalist.
I think this game might be good for speedrunning.
Overall this game is pretty fun to play as game of its (mayby call it "beginner indie") level. Just few more obstacles or helpers, idk... moving platforms, boost pads, flying enemies or sth.
Good sequel, definitely better, than first game. Keep up, the good work :)
Btw, how to pause and get to main menu, from level (if it is even possible) ?
EDIT: Yesss, the hidden level, that's great! Big plus for that! Ooh and I ralised that I haven't used enemy eating (nearly) at all, like... few times in tutorial and then, no more than 5, probably.
Thanks for the constructive feedback! :D I will definitely take this into consideration for the next installment in this series. (Also, unfortunately there's no way to pause and get to the main menu from a level, sorry. :/) I also really agree with the obstacle variety issue. I'll definitely make sure the 3rd game has plenty more different enemies and obstacles.
Thanks for reply :)
Very epic
I can't play this game
I tried playing in the browser, but it wouldn't load. I tried downloading it, but the mac security settings prevented me from opening it, so I tried to edit the security settings, but that requires an administer's username and password, and I don't know an administer's password. And finally, I tried downloading the webpage, but it would not load, even then.
You'll need to have your computer's administrator change the security settings in order to download/run this game. :/
when I did that, it said "Polly The Frog 2 island Hopper is damaged and can't be opened", but that may be because my computer is old. it's an iMac from 2009 running OS X El Capitan.
hmmm, that could be the issue. I don't own a mac personally so I wasn't able to actually test the Mac build much outside of play testers. I could try getting one of my friends with a newer mac to test to see if that's the issue or not.
Whoo